Running Combat Turns ๐ฒ
Combat proceeds in active turns. The active turn is displayed in the main header: "Turn [TurnNumber] - [Active Fighter]".
During a turn, the attacking fighter executes their attack sequence:
- Click
Roll: This rolls the two standard 2D6 combat dice:- Red Primary Dice: Represents the tens/primary value.
- Purple Secondary Dice: Represents the units/secondary value.
- Review Roll Outcomes:
- Rolling doubles triggers a visual dice celebration (the dice bounce and glow)!
- The results are instantly outputted to the Combat Journal (e.g., "Rolled 4 and 2").
- Shift Adjustment / Shifting the Dice:
- If the rolled numbers do not match your trained weapon maneuvers, you can use the Shift points of the fighter whose turn it is to nudge the dice up or down.
- Use the shift buttons (arrow controls) next to each die to increment or decrement the active values.
- The interface tracks your remaining shift pool dynamically. Each point used reduces the Shift Left counter.
- The Shift Left counter follows the active fighter: the adventurer's Shift on their turn, the creature's SH on its turn. Ending a turn replenishes the pool to the incoming fighter's own allowance.
- If you make a mistake, click the
Resetbutton to return the dice to their original rolled values.
- Select a Maneuver:
- Compare the final adjusted primary and secondary dice results to the active fighter's list of maneuvers to see what attack hits.
- Roll Damage:
- On a successful hit, click
Roll 1D6orRoll 2D6in the Damage panel to determine damage. - The system rolls the damage dice and displays them visually.
- On a successful hit, click
- Apply Damage & Update HP:
- Manually deduct the damage from the defender's HP in their card.
- Click
End Turn:- Click the prominent
End Turnbutton to pass the action to the defender. - The active fighter toggles.
- The Shift Left counter is replenished to the incoming fighter's own Shift allowance.
- When the action returns to the first fighter, the turn counter increments and fatigue is recalculated.
- Click the prominent
As turns pile up, see how Fatigue & Shift Adjustment changes the odds.