New Room Generation Wizard ๐ฒ
The New Room Wizard ("Let's see what room you are getting in!") walks you step-by-step through Toby Lancaster's official room generation rules.
Step 1: Dimensions (Determine Room Size)
- Click
Roll 2D6to roll for dimensions. - Special Rules:
- Double Sized Rooms: Rolling doubles can trigger a massive double-sized room generation.
- Corridors: If your roll generates a corridor, the wizard automatically identifies it, pre-fills the description as "You found a corridor", sets the corridor flags, and automatically disables and skips the Room Description step!
- Doubles Celebration: Rolling any double on your room dimensions triggers an animated celebration on the dice!
Step 2: Exits (Determine Room Doors)
- Click
Roll 1D6to roll for exits. - This determines how many exits (doors) are in the new room, excluding the entrance door you just came through.
Step 3: Description (Determine Room Contents)
- Click
Roll 2 Dice(2D6) to determine what is inside the room (e.g., shrines, storage crates, tombs, or fountains). - Note: This step is skipped automatically if the room is a Corridor.
- Just like Step 1, rolling doubles here triggers a visual celebration on your active dice!
Step 4: Summary
- Displays a neat final summary of your generated room (e.g., dimensions, exit counts, and room description) before you finalize.
- Click
Finishto close the wizard and render the room.
Once the room exists, learn how to Position & Customize it before adding it to your map.