2D6 Dungeon Documentation

Picking a Door ๐Ÿšช

When you are ready to leave your current room, your journey begins with the Pick a Door action.


Moving and Exploring

  1. Click Pick a Door in your exploration action bar.
  2. The Select Door dialog will open, reading the available exits for the current room:
    • The dialog displays available exits as buttons arranged in a compass layout (Door to the North, Door to the West, Door to the East, and Door to the South).
    • Locked Doors: If a door is locked based on your dungeon state, it will render with a locked icon (calendar-lock style) instead of a standard open doorway icon.
  3. Navigating to an Existing Room: If you choose an exit that leads to a room you have already explored, the app automatically transitions your adventurer there, updates your coordinates, sets "You Are Here" on the canvas, and displays: "You already visited that room, Pick another door!".
  4. Exploring Uncharted Territory: If you select an unexplored exit, the app automatically initiates the New Room Generation Wizard.

Continue to New Room Generation Wizard.

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